Speedroid Scratch
Spell Normal

Speedroid Scratch

  • Archetype:
  • Speedroid

  • View:
  • 4410




Send 1 "Speedroid" card from your hand to the GY; add 1 "Speedroid" monster from your Deck to your hand. You can only activate 1 "Speedroid Scratch" per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Feb 14, 2026
55± 7/ 100
Power Score
Intrinsic 52
Deck 57

Speedroid Scratch — Power Evaluation

Final Score: 55 ± 7 · Confidence: Medium

  • Intrinsic: 52 · Deck: 57 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Starter, Combo enabler

Why it scores here

Speedroid Scratch is a pure consistency engine: it trades a spare "Speedroid" card from hand into the GY for the exact "Speedroid" monster the deck wants, which is why 400 of 400 sampled decks run it in the main deck at an average of 1.82 copies. Its value is real but constrained — because the send-from-hand is a condition on an archetype-locked card, it is a conversion piece rather than a one-card starter, and it adds no disruption whatsoever to the board. The high inclusion rate (100% of the sample) confirms the role is genuinely practical inside Speedroid, not that the card is broadly powerful; the fact that it is a Spell with 0 ATK/DEF obviously earned it nothing here, and the score is driven by search quality, deck cost, and the near-total absence of interaction.

Axis scores

Axis Score Evidence
Accessibility 72 Runs in 400/400 sampled main decks at 1.82 copies average, but it still needs a second "Speedroid" card in hand to activate, so it is highly live inside its archetype yet never a standalone play (verified; observed).
Combo & Conversion 55 Converts a spare Speedroid into the chosen Speedroid monster from Deck, enabling the Synchro line, but with 0 recorded combos and no as_starter data this is text-only inference and it is not a one-card full board (inferred).
Resource Economy 52 Sending 1 card to the GY for 1 searched monster is card-neutral before counting the Scratch itself, so the activation leaves you one card smaller in hand; the GY deposit does fuel Speedroid Graveyard effects (inferred).
Effect & Interaction 5 Card text contains no removal, negation, or opponent-facing effect of any kind (verified).
Material Utility 12 As a Normal Spell it provides no body, Level, Attribute, or name as material and is only usable as a chain link or discard fodder (verified).
Resilience & Flexibility 50 Cost is paid on activation, so an Ash Blossom or negate leaves you down both the fodder and the Spell; effects that block sending to the GY shut the card off entirely (inferred).
Deck-Building Efficiency 68 Cheap to slot at 1.82 copies with no locks or restrictions, though the archetype-locked text and fodder requirement keep it from being a free-roll in non-Speedroid decks (observed).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 52, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Near-universal consistency card inside Speedroid: 400/400 sampled main decks, avg 1.82 copies
  • Searches any "Speedroid" monster from Deck, so it converts duplicates or dead Speedroid cards in hand into live combo pieces
  • The GY deposit is itself useful fuel for Speedroid Graveyard-based effects
  • No locks, no restrictions, and redundant copies are fine (132 decks run 3)

Weaknesses

  • Archetype-locked: it needs another "Speedroid" card in hand, so it is not a one-card starter
  • Card-negative on raw hand size: it spends itself plus one card to net one searched monster
  • Contributes zero disruption, removal, or interaction to the board
  • Once-per-turn activation, and the cost is paid before the effect resolves, making it vulnerable to negation

Counters / choke points

  • Ash Blossom & Joyous Spring (negates the search after the send cost is already paid)
  • Effects that prevent sending cards to the GY, such as Dimension Shifter, Macro Cosmos, or Dimensional Fissure
  • Generic Spell/Trap negation (e.g. Solemn Judgment, anti-Spell effects)
  • Droll & Lock Bird, which cuts off follow-up searching after the first add

Best use

In-archetype consistency searcher that converts spare Speedroid cards into the needed monster while stocking the Graveyard. Decks: Speedroid, Speedroid/Windwitch hybrid, Speedroid Synchron builds. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: send 1 "Speedroid" card from hand to the GY; add 1 "Speedroid" monster from Deck to hand; only 1 activation per turn; Card is a Normal Spell in the Speedroid archetype, legal in TCG/OCG/Master Duel; 400 of 400 sampled decks run it in the main deck, 0 in the side, average 1.82 copies (distribution: 202x1, 66x2, 132x3)
  • Observed: 100% co-deck rate with Speedroid Terrortop and Speedroid Taketomborg; 97-98.5% co-deck rate with Hi-Speedroid Cork Shooter, Speedroid Red-Eyed Dice and Clear Wing Synchro Dragon; Deck sample spans Speedroid, Windwitch, Mecha Phantom Beast, Radiant Typhoon and Synchron builds
  • Inferred: Because it requires a second Speedroid card in hand, it functions as a consistency/conversion card rather than a one-card starter; Sending a Speedroid card to the GY is beneficial for Speedroid Graveyard-based effects, partially offsetting the hand cost; If the send-to-GY cannot be performed (GY-lock effects), the card cannot be activated at all
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no official rulings data for interaction timing with GY-lock effects











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